A class is a blueprint for an object. A class may have a default constructor, a constructor with arguments, accessor methods, mutator methods, public fields, and private fields. Choose a category (such as animal, vehicle, etc.) and describe how you would

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A class is a blueprint for an object. A class may have a default constructor, a constructor with arguments, accessor methods, mutator methods, public fields, and private fields. Choose a category (such as animal, vehicle, etc.) and describe how you would design a class for it.


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