Animation Programs-Discuss the relationship between a parameter and an argument

computer science

Description

http://extmedia.kaplan.edu/IST/IT111/IT111_1601A/U3_Rubric.pdf

Unit 3 Assignment: Animation Programs – Using Parameters Unit outcomes:  Define a parameter.  Use a parameter in a method (procedure).  Discuss the relationship between a parameter and an argument. Course outcome(s) practiced in this unit: IT111-2: Apply the programming constructs of parameters and arguments. Problem: Grimm exercises. The fantasy characters in Grimm stories want to change their public image (which is slovenly, overweight, and aggressive). They want to become more physically fit and friendly characters. With this in mind, Sam (Ogre) and Bill (Troll) are starting an exercise class for the Grimm community. Create an animation where Sam and Bill demonstrate knee bend exercises. Initial Scene: In the Scene Editor, create an initial fantasy scene. Your scene does not have to look like the one shown but can use any fantasy objects you choose to use. Be creative with the scene. However, it must have two fantasy characters, Sam (Ogre) and Bill (Troll) in the fantasy setting of your choice. You will find the Ogre class and the Troll class under the Biped class. Give the Ogre object you create the name Sam. Give the Troll object you create the name, Bill. Once you have created your scene, save the world as GrimmExercise. 


Related Questions in computer science category


Disclaimer
The ready solutions purchased from Library are already used solutions. Please do not submit them directly as it may lead to plagiarism. Once paid, the solution file download link will be sent to your provided email. Please either use them for learning purpose or re-write them in your own language. In case if you haven't get the email, do let us know via chat support.