Collect an integer number from the user. (Be sure to convert it from a string to an mt, so that you store it in your variable as an mt

engineering

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Problem 1

Collect an integer number from the user. (Be sure to convert it from a string to an mt, so that you store it in your variable as an mt! Tell

the user if their number is positive or not. Example output:

Give me an integer, I’ll tell you if it’s positive or not:—4

the nuinbeL —4 is negaUve ¡

Problem2

0k no biggie, nice work! You figured out how to tell if a number is positive or not. It was all about figuring out which comparison to

make, how to interpret an outcome of true for the comparison, and how to interpret an outcome of false. Do you know what the most

important part of what you did was? It wasn’t writing the code, it was stopping to think about 1) which scenarios should we have code

for, and 2) how do we distinguish which scenario we’re ¡n during runtime. Sometimes that second part can be tricky. We need to use

our tools to gather values we want to compare, and then we need to think about how to compare them. Can you do this with a problem

that asks you to use a “fancier1’ tool? Do you remember your “fancy” tools from when we talked about math and equations? Let’s find

out. Collect another integer from the user, and this time tell them if their number is even or odd. (Don’t panic here. What does it mean

to be an even number? What does it mean to be an odd number? Think about all the little tools we’ve played with. There’s gotta be one

that can tell me something useful about my number along these lines. At least give me a value that I can compare against something

else? Think it through. Sample output below:

Give me an integer, I’ll tell you if it’s even or odd:3

the number 3 is odd!


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