Question 1
Using a HTML5 Canvas & JavaScript,
draw some cartoon on the screen using moveTo, lineTo, fill, stroke, and other
JavaScript canvas functions.
●
Add a link from your portfolio
page to the cartoon.
●
Cartoon page must have a title.
Include a link under the canvas to return to your main page.
●
You should use an external JS file
for your JavaScript code.
●
Comment the different sections of
your cartoon using JS comments, so that someone can easily understand what is
being drawn.
Your cartoon should include
●
Some caption text (must be written
on the canvas!)
●
Background color
●
Sun, Moon, Clouds, Water,
Mountains, Trees, and/or other background objects
●
Ground color
●
Living Quarters with details
(windows, door, etc). Could be a boat, tent, house, spaceship, etc.
●
Use a for loop to draw grass, rocks, fence, ladder, or some other
receptive item in the cartoon.
Helpful sites:
Refer to the HTML5 book Chapter 8 for
details on how to draw.
http://www.w3schools.com/tags/ref_canvas.asp
http://www.w3schools.com/graphics/canvas_intro.asp
https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes
Question 2
Chart Program
Store the following values in a JSON
array in JavaScript.
Apple:
20
Orange:
10
Banana:
15
Kiwi:
3
Blueberry:
5
Grapes:
8
JSON in JavaScript example is best. Here
it is partially, to help start you off.
var
fruit = [
{name:"Apple", quantity:20,
color:"red"},
{name:"Orange",
quantity:10, color:"orange"}
];
Using Javascript/Canvas, draw out a bar
chart showing the quantity in sales for the fruit. Each bar must be in a color
that matches the fruit, please choose a unique color for each fruit.
Write the name of the fruit, followed by
the bar chart. You can choose horizontal or vertical.
Refer to the following examples for help:
https://www.w3schools.com/js/js_json_arrays.asp
http://www.sci.brooklyn.cuny.edu/~goetz/cisc3610/html5/canvas-text-advanced.html
https://www.w3schools.com/tags/canvas_fillstyle.asp
Please list your name (and up to one
other student, if you did work with someone). And place it on your website in a
section called Labs.
Question 3
Using a sprite sheet of numbers, have the
program count from 0 to 10, at time increments of 500 ms. Program starts by
having the number 0 displayed and then starts
animating (500 ms increments) when the user presses an HTML button that is
labled start. Stopping when the
number 10 is reached.
Please be sure and center the numbers on
the canvas. For the 10, it must be using a 1 and a 0 image from the sprite
sheet, not a single 10 image.
Set the canvas size to the width of the
number 10 from your images. Draw a background color, to make the canvas stand
out from the page background.
●
Please set the viewport as follows
●
<meta name="viewport" content="width=device-width,
initial-scale=1.0">
●
Find some set of numbers as a
spite sheet / image:
○
https://www.google.com/search?q=numbers+as+images
Find a simple sheet that shows the numbers of equal size and evenly
spaced out. This way its easy to use a formula to get the distances between the
numbers.
Helpful links:
●
Animating Sprite Sheets
○
MOST USEFUL: Very helpful tool
to cutup a sprite sheet. Might be useful to combine with this site to rebuild the sprite sheet and get JSON
values for the pieces.
○
Other Interesting Tools
■
http://www.spritecow.com/ Helps you find the
size and location of the sprites in a sprite sheet. The canvas only uses
positive numbers for the offset of the image (but this example is for something
else and has negatives for the offset). Play with the size/offset till it looks
close.
■
https://yangcha.github.io/iview/iview.html
- this shows the X/Y values of the mouse. You can use this to find the location
to use to calculate the offset and the size.
●
Viewport
●
onclick event
●
Centering Content - Used to center the canvas
and the button on the screen.
●
JSON & JavaScript
Question 4
●
Find images and sprite sheets
online to mix and match to make an animated scene on the canvas.
●
Convert some animated GIFs online
into a sprite
sheet.
○
If you like to draw, you can make
your own sprite sheet from this website.
■
Also available as a standalone program.
●
Have a background.
●
Have talk bubbles appear for
people/animals/vechicles to say things.
●
Make an animated scene lasting
several seconds that repeats in an endless loop.
●
Try to tell some sort of story.
To make things easier, have functions
that move the various parts in your scene.
Might be useful to use JSON Array values
to hold the positions/text/attributes of the items in your scene. And then go
through a loop using those values to display the content.
Question 5
You
might have to save the file to a server rather than running from localhost for
this page to get localStorage to work.
●
Have a simple form
for the the user to store their notes.
○
Create an input
box (of 40 characters) to allow the user to title their notes
○
Create a textarea
(10 rows, 80 columns) ) to let the user write some text.
○
As the user is writing the text
(onChange) save the text to the localStorage.
●
If the user comes back to the
page, restore the text back in the form, so that the user can resume their
information.
●
Offer 2 buttons, one called Clear,
and one called Undo.
○
Clear erases the text in the whole
form and therefore in the localStorage.
○
Undo will restore the form to the
previous values.
■
It would make sense to save a
previous copy of the values of the localStorage
into some variables as backup.
■
Think about what happens if the
user presses Undo more than once, what should happen, it should hopefully
toggle back/forth between the last two changes.
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