OBJECTIVE
Develop the practical ability to describe, design and
implement an iOS application.
LEARNING
OUTCOMES
1.
Apply suitable frameworks,
components and techniques in developing an iOS mobile application to solve real
world-problem (C3, PLO2)
2.
Report the tools, frameworks
and techniques used in developing the iOS mobile application (A3, PLO5)
ASSESSMENT
An individual project weighted at 50%
COURSEWORK DESCRIPTION
You are required to create a simple
mobile application based on a chosen scenario. The scenario must be related to one of the
selected themes given by your lecturer.
List of
available themes
·
Sport
·
Education
·
Entertainment
·
Health
·
Technology
·
Food and Beverage
·
Management
·
Games
·
Environment
·
Social networking
·
Tourism
·
Fashion
The mobile application must satisfy the following requirements:
i)
The mobile application
should be capable of solving the problems identified in the scenario.
ii)
Suitable user interface with
the following items:
ü Navigation ease
ü Appropriate use of text formatting and images
ü Fitness of purpose and appropriateness of material
ü Consistency between all forms
iii)
Business logic (certain
transactions/ data manipulations) should reflect the scenario
iv)
Applied Frameworks / SDK
APIs
You are required
to get the approval of your mobile application title from your lecturer before
/ on the week 8.
A possible scenario for theme “management” is given below, but this
is just for guidance. You do not need to stick rigidly to this idea:
APU’s iWebSpace does not provide full features of Webspace. The app only provides important features from
Webspace such as exam and class timetables, bus timetable and tracking, feedback
system and etc. Students greatly rely on
the application to check their results, timetable, fee schedule and news. However, they need to revert back to
University Webspace to make an appointment with their lecturer through Lecturer Consultation Hours System, when they need help with any specific study-related problem or issue. To ease the appointment process, a mobile
application should be available for students to view, book and cancel the
lecturers' consultation slots.
You are required to prototype the use of
mobile phone technology on the lecturer consultation appointment process in
APU. Using your newfound knowledge of swift and iOS you are requested to build
a simple Lecturer Consultation Hours application for APU’s iWebSpace.
The marks allocation of the assignment is divided into three
parts; 40 marks are allocated to the application development, 44 marks for the
report (documentation) to accompany the application and 16 marks for App Demo.
Components
|
Marks allocated
|
iOS application (Solution)
|
40
|
Report (Documentation)
Problem solving and design (content in
the documentation)
Requirements
The supporting document needs to reflect the design and
development of the implemented system, which should include: -
|
24
20
|
Mobile App Demo
|
16
|
Development
Tools
·
Any iOS
Development tool can be used to develop the artefact. However, the mobile app
must be implemented using swift programming language.
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