Overview
In the project you will construct a Java Swing GUI that uses event handlers and listeners while expanding on the project 1 Shape theme. Before completing this exercise, be sure to review and try the Java class and inheritance examples and materials found in this free Safari resource:
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Assignment Details
Design, implement and test a set of Java classes that allows a user to select a shape from a list of
available shapes, enter appropriate dimensional parameters and then display that shape in a frame of
your Swing-based GUI. For 3-D shapes consider loading an image from a file and displaying that as a
representative.
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