In this assignment, you will create a class to represent a Library according to a UML Class diagram.

computer science

Description

In this assignment, you will create a class to represent a Library according to a UML Class diagram. 

Different than assignment 01, there is no input in most of the problems bellow. Mimir will test your classes directly in two ways: first, it will verify that your code is matching that UML diagram. It will confirm that the variables and methods depicted in the class diagram are present in your code. Second, it will create objects of your class and call its methods to ensure that the behaviour is correctly implemented.


You must not create any extra public methods than the ones depicted in the diagram. You can, however, create as many private methods as you want. You can also create as many extra variables as you think necessary.


Your code must compile. If it does not compile, you will receive a 0 (zero) on that portion of the assignment, and no partial marks will be given.


Remember that students who hardcode their outputs to match the test cases in Mimir will receive a zero on the entire assignment.


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