In this assignment you will create an agent to solve the 8-puzzle game. You may visit mypuzzle.org/sliding for a refresher of the rules of the game.

computer science

Description

Search Algorithm


INSTRUCTIONS

In this assignment you will create an agent to solve the 8-puzzle game. You may visit mypuzzle.org/sliding for a refresher of the rules of the game. You will implement and compare several search algorithms and collect some statistics related to their performances. Please read all sections of the instructions carefully:

I. Introduction
II. Algorithm Review
III. What You Need To Submit
IV. What Your Program Outputs
V. Important Information
VI. Before You Finish

NOTE: This project incorporates material learned from both Week 2 (uninformed search) and Week 3 (informed search). Since this project involves a fair amount of programming and design, we are releasing it now to let you get started earlier. In particular, do not worry if certain concepts (e.g. heuristics, A-Star, etc.) are not familiar at this point; you will understand everything you need to know by Week 3.

Also note that there is skeleton code available for use (see the third tab of this assignment). This is completely optional to use, and you may alter it as much as you'd like. You may also complete the assignment without referring to the skeleton code at all.

I. Introduction

An instance of the N-puzzle game consists of a board holding N = m^2 − 1 (m = 3, 4, 5, ...) distinct movable tiles, plus an empty space. The tiles are numbers from the set {1, …, m^2 − 1}. For any such board, the empty space may be legally swapped with any tile horizontally or vertically adjacent to it. In this assignment, we will represent the blank space with the number 0 and focus on the m = 3 case (8-puzzle).

Given an initial state of the board, the combinatorial search problem is to find a sequence of moves that transitions this state to the goal state; that is, the configuration with all tiles arranged in ascending order ⟨0, 1, …, m^2 − 1⟩. The search space is the set of all possible states reachable from the initial state.

The blank space may be swapped with a component in one of the four directions {‘Up’, ‘Down’, ‘Left’, ‘Right’}, one move at a time. The cost of moving from one configuration of the board to another is the same and equal to one. Thus, the total cost of path is equal to the number of moves made from the initial state to the goal state.

II. Algorithm Review

Recall from the lectures that searches begin by visiting the root node of the search tree, given by the initial state. Among other book-keeping details, three major things happen in sequence in order to visit a node:

    • First, we remove a node from the frontier set.
    • Second, we check the state against the goal state to determine if a solution has been found.
    • Finally, if the result of the check is negative, we then expand the node. To expand a given node, we generate successor nodes adjacent to the current node, and add them to the frontier set. Note that if these successor nodes are already in the frontier, or have already been visited, then they should not be added to the frontier again.

This describes the life-cycle of a visit, and is the basic order of operations for search agents in this assignment—(1) remove, (2) check, and (3) expand. In this assignment, we will implement algorithms as described here. Please refer to lecture notes for further details, and review the lecture pseudocode before you begin the assignment.

IMPORTANTNote that you may encounter implementations elsewhere that attempt to short-circuit this order by performing the goal-check on successor nodes immediately upon expansion of a parent node. For example, Russell & Norvig's implementation of breadth-first search does precisely this. Doing so may lead to edge-case gains in efficiency, but do not alter the general characteristics of complexity and optimality for each method. For simplicity and grading purposes in this assignment, do not make such modifications to algorithms learned in lecture.

III. What You Need To Submit

Your job in this assignment is to write driver.py, which solves any 8-puzzle board when given an arbitrary starting configuration. The program will be executed as follows:

$ python3 driver.py <method> <board>

The method argument will be one of the following. You need to implement all three of them:

bfs (Breadth-First Search)

dfs (Depth-First Search)

ast (A-Star Search)

The board argument will be a comma-separated list of integers containing no spaces. For example, to use the bread-first search strategy to solve the input board given by the starting configuration {0,8,7,6,5,4,3,2,1}, the program will be executed like so (with no spaces between commas):

$ python3 driver.py bfs 0,8,7,6,5,4,3,2,1

IMPORTANT: The version of the python that we are using is Python 3.6.4.

IV. What Your Program Outputs

When executed, your program will create / write to a file called output.txt, containing the following statistics:

path_to_goal: the sequence of moves taken to reach the goal

cost_of_path: the number of moves taken to reach the goal

nodes_expanded: the number of nodes that have been expanded

search_depth: the depth within the search tree when the goal node is found

max_search_depth:  the maximum depth of the search tree in the lifetime of the algorithm

running_time: the total running time of the search instance, reported in seconds

max_ram_usage: the maximum RAM usage in the lifetime of the process as measured by the ru_maxrss attribute in the resource module, reported in megabytes

Example #1: Breadth-First Search

Suppose the program is executed for breadth-first search as follows:

$ python3 driver.py bfs 1,2,5,3,4,0,6,7,8

Which should lead to the following solution to the input board:

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The output file (example) will contain exactly the following lines:

path_to_goal: ['Up', 'Left', 'Left']

cost_of_path: 3

nodes_expanded: 10

search_depth: 3

max_search_depth: 4

running_time: 0.00188088

max_ram_usage: 0.07812500

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Example #2: Depth-First Search

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Suppose the program is executed for depth-first search as follows:

$ python3 driver.py dfs 1,2,5,3,4,0,6,7,8

Which should lead to the following solution to the input board:

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The output file (example) will contain exactly the following lines:

path_to_goal: ['Up', 'Left', 'Left']

cost_of_path: 3

nodes_expanded: 181437

search_depth: 3

max_search_depth: 66125

running_time: 5.01608433

max_ram_usage: 4.23940217

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Other test cases are available on Week 2 Project: Implementation FAQs page.



Note on Correctness

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Of course, the specific values for running_time and max_ram_usage variables will vary greatly depending on the machine used and the specific implementation details; there is no "correct" value to look for. They are intended to enable you to check the time and space complexity characteristics of your code, and you should spend time to do so. All the other variables, however, will have one and only one correct answer for each algorithm and initial board specified in the sample test cases.* A good way to check the correctness of your program is to walk through small examples by hand, like the ones above.

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* In general, for any initial board whatsoever, for BFS and DFS there is one and only one correct answer. For A*, however, your output of nodes_expanded may vary a little, depending on specific implementation details. You will be fine as long as your algorithm conforms to all specifications listed in these instructions. 

Instruction Files

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