In this assignment, you will create classes to represent cards and players in a card game. Different than assignments 02 and 03 you will create your code from a paragraph describing the problem rather than a UML diagram.

computer science

Description

In this assignment, you will create classes to represent cards and players in a card game. Different than assignments 02 and 03 you will create your code from a paragraph describing the problem rather than a UML diagram. You should follow the access modifier (private vs private) rules for variables and methods that we discussed in class


Your code must compile. If it does not compile, you will receive a 0 (zero) on that portion of the assignment, and no partial marks will be given. 


Remember that students who hardcode their outputs to match the test cases in Mimir will receive a zero on the entire assignment. 


Code documentation: For assignments 2 through 5, JavaDocs (paired with inline comments) is mandatory. Students who fail to document their public classes, methods and variables using JavaDocs will not receive full clarity/quality marks. We will talk about JavaDocs in our lectures.


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