Polymorphism
After you release the revised Super Happy Fun Cute Creatures
World Traveler from Homework 3, the game gains worldwide
popularity. Kids and adults from Europe to Asia to North
America are playing it, and you even get fan mail from one
random scientist down in Antarctica.
But a game company’s work is never done! You decide it’s time
to break into the niche market of space combat simulators. The
basic idea behind your sim is that you control a spaceship that can
fire different types of weapons. Each weapon has its own attack
damage and load time. (Generally speaking, longer loading
weapons should give you higher damage, and vice versa.)
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