Employee Class. Write a class named Employee, with the class declaration in a file called Employee.h and the implementation in a file called Employee.cpp. The class should have the following data members:
name – A string that holds the employee’s name
idNumber – An int variable that holds the employee’s ID number
department – a string that holds the name of the department where the employee works
position – A string that holds the employee’s job status
The class must have the following constructors:
A constructor that accepts the following values as arguments and assigns them to the appropriate number variables: employee’s name, employee’s ID number, department and position.
A constructor that accepts the following values as arguments and assigns them to the appropriate member variable: employee’s name, employee’s ID number. The department and position fields should be assigned an empty string (“ “).
A default constructor that assigns an empty string (“) to the name, department and position member variables and 0 to the idNumber member variable. Write the appropriate mutator functions that store values in these member variables and accessor functions that return the values in these member variables. Once you have written the class, write a separate program that creates 3 instances of the Employee class. Each instance of the class should use a different constructor than the other 2 objects (so all three constructors must be used). Main should use a function called displayEmployee that has one parameter which is a pointer to a constant Employee object. Main will call the function 3 times to display the information for each of the 3 instances of the Employee class.
void displayEmployee(Employee* const e);
The output of the program must be in the form of a table
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