UML diagram to make a simple appointment scheduler in java language.

computer science

Description

 UML diagram to make a simple appointment scheduler in java language. 



The purpose of this assignment is to build an appointment scheduler. This basic program, involving arrays of objects, chaining, overloading, and getters/setters, will further evolve as we add new features in Assignments 2, 3, and 4. In building this application, you will demonstrate your understanding of the following course learning requirements (CLRs), as stated in the CST8284—Object Oriented Programming (Java) course outline: 


1. Install and use Eclipse IDE to debug your code (CLR 1) 

2. Write java programming code to solve a problem, based on the problem context, including UML diagrams, using object-oriented techniques (CLR II) 

3. Use basic data structures (CLR III), including implementing arrays of primitive and reference types 

4. Implement program Input/Output operations (CLR V) 

5. Debug program problems using manual methods and computerized tools in an appropriate manner. (CLR X) 

6. Identify appropriate strategies for solving a problem (CLR XI)


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