Part 2: Programming Level A (In addition to your Level B program):
● When a player makes a diagonal line of FOUR own pieces, the player wins. (You MUST use loop(s) to achieve this!) This means that the game now should recognize a winning player when any straight line (i.e. vertical, horizontal, diagonal) of four own pieces are placed.
● When a player wins, the program should congratulate the player and terminate.
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